My Time At Portia v2.0 – Hotfix 3
My Time At Portia » Devlog
Hello there!
We encountered some bugs when adding to the mission system in game and thanks to player feedback we’ve been able to squash these in this patch!
Please continue to report any issues you find in our Report a Problem forum!
Changelist
- Adjusted the colour of the sand and ore distribution in the mines.
- Added more dye colours for the dog house.
- Fixed the crash that occurs during the Autumn Festival cutscene.
- Fixed the bug where Scraps did not show up in the mission ‘A New Friend’.
- Fixed the bug affecting the forge and added more weapons to the forge.
- Fixed the colour of the grass in the dungeon during the ‘Adventures With Mali’ mission.
- Fixed the audio bug in Penny’s cutscene.
- Fixed the audio bugs and optimised visuals in several cutscenes.
- Fixed the bug causing players to get stuck when they place the Basic Skiver behind the Worktable.
- Fixed the bug causing players to get stuck by an invisible wall during the ‘Rescue in Ingall’s Mine’ mission.
- Fixed the animation error affecting Panbats.
- Fixed the Sea Urchin attack sound effect.
- Fixed the Snaillob attack sound effect.
- Fixed the bug preventing players from getting out of the waterfall if they fall in.
- Fixed the bug preventing the pig tag from showing in the gift bar.
- Fixed the bug affecting Ack’s voice before he is fixed.
- Fixed several voice audio issues.
- Fixed the bug affecting the footstep sound effect in the Wow dungeon.
- Fixed the crash when cooking at the end of the Autumn Festival.
- Fixed the bug where a Snaillob won’t disappear after it is killed.
- Fixed the bug preventing players from getting across a wall in the Wow dungeon.
- Fixed the bug affecting the footstep sound effect during the Martial Arts Tournament.
- Fixed the attack sound effect for the Rat King and Rat Princes.
- Fixed the bug causing players to fall outside of the map during ‘The Theft’ mission.
- Fixed the bug causing NPCs to overlap when entering the museum.
- Fixed a collision issue affecting the stones in front of the waterfall.
- Fixed the bug affecting the size of a tree when players get closer to it.
- Fixed the issue with the windmill in the desert having a missing blade.
- Fixed a collision issue in the marsh and Collapsed Wasteland.
- Fixed the bug affecting the Kungfu Sack in the inspection mini game.
Get My Time At Portia
My Time At Portia
portia
Status | In development |
Author | patheagames |
Genre | Role Playing |
Tags | Crafting, harvest-moon, Life Simulation, Ludum Dare 38, my-time-at-portia, pathea-games, stardew-valley |
More posts
- My Time At Portia – Coming to consoles April 16th 2019!Mar 20, 2019
- My Time at Portia v2.0 - Hotfix 2Mar 13, 2019
- My Time at Portia v2.0 - Hotfix 1Mar 11, 2019
- My Time at Portia: Update v2.0Mar 07, 2019
- New Relationships Trailer & Valentine’s Day Giveaway!Feb 15, 2019
- My Time at Portia v1.1 - Hotfix 2Jan 29, 2019
- My Time At Portia: Update v1.1Jan 24, 2019
- My Time at Portia v1.0 - Hotfix 4Jan 21, 2019
- Happy launch day Portians! My Time At Portia officially leaves early access and...Jan 16, 2019
Leave a comment
Log in with itch.io to leave a comment.