Ever Forward Update 2!
thanks to everyone again for playing the Ever Forward demo and giving us such great suggestions and feedback; all of it has helped us out a lot!
We have updated the game once again based on player input. We have optimized performance and also added one all-new challenge puzzle (available from pause menu) as a way of sayingTHANKS!
- Added a new challenge puzzle, puzzle can be played from "Pause Menu -> Challenge Puzzle";
- Introduced two new items for challenge puzzle: Activation timer and Mobile Roundy-Bot;
- All Roundy-Bots located in corners were moved closer to the walls;
- Maya runs faster now;
- Some cutscenes have been improved with more fluid animations;
- Optimized performance;
- Closed off areas not meant to be accessed;
- Fixed a bug where sometimes when the cutscenes were triggered, Maya would get stuck in a black screen instead;
- Fixed a bug where reloading the game could cause the second puzzle area to show as unfinished;
- Fixed a bug where sometimes CPQ couldn't be called after certain puzzles started.
- Added Portuguese language
- Added graphics settings
QQ group: 1098618560
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