Early design of everforward
Protoform was the original title of our game; we started with the goal of creating a pure puzzle game, and from the get go, we worked extremely hard to make our puzzles feel good.Our first major milestone was reaching a point where we liked our puzzles, felt like they were not just unique among puzzle games, but also unique from puzzle to puzzle within the game
4 Years later, we’re close to releasing our finished title, aptly named Everforward, representing the journey of our character moving forward through her simulated world, and the journey of us moving forward as a development team.
Developing the puzzles was the first step, but it became clear to us that we needed more than just pure puzzles to make the game really stand out.
WE started writing the script then, it was all very basic at that time, but the idea of a #mother and daughter, themes of controlling and being controlled, these were all there from the beginning.
Ever Forward
Maya is trapped in a strange world somewhere between reality and imagination. Help her find her way.
Status | In development |
Author | patheagames |
Genre | Puzzle, Adventure |
Tags | 3D, Creative, Futuristic, memoir, Mystery, PuzzleScript, Singleplayer |
Languages | English, Chinese (Simplified), Chinese (Traditional) |
Accessibility | Subtitles, Interactive tutorial |
More posts
- Early Design of Ever Forward Part 3Aug 03, 2020
- Early Design of Ever Forward Part 2Jul 13, 2020
- Ever Forward Update 2!Jun 19, 2020
- About Ever ForwardJun 19, 2020
- First DEMO updatesJun 02, 2020
- The beginning of Ever ForwardMar 07, 2020
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