Just asking, why is the game page written as if it was some kind of news report? Speak directly, colloquially, as if you're personally asking your players to play the game. Don't get distant. There's a handy tip for ya.
I had quite a bit of fun playing the demo. The game is really crisp, clean, and beautiful. The puzzles are challenging enough to be fun, but not too challenging that someone who isn't an avid puzzle gamer won't have fun. I did get stuck on the last puzzle, but after seeing the solution I'm confident in saying I just suck at puzzles. The story, from what I've seen, is really good and I'm looking forward to the full release so I can finish it! :)
Cool, I'm more than happy to hear you had fun. And all puzzles will get harder in later levels, right now, those puzzles are just appetizers, they are using to help gamers know about the basic elements.
The game is really great but the biggest problem i had with the game is the bot. The bot mained puzzles are inconsistant and dont have any indications how the bots turn. The game was mostly really fun but the last level ruined the experience, because I already tried a similiar thing and it didnt work, because the catch was to throw the cubes in a way so that they loo like they are gonna fall off the edge BUT ACTUALLY dont. Dont get me wrong, i love the game, but the puzzles need to give the player more place to work with.. the last puzzle was too specific and one way.. i seriously tried many other ways and in the end there was one way to solve the puzzle whitch feltsoo close. Please dont take this as a hate comment, but as constructive criticism. (and there was the bug of snow not showing in the cutscene, dont know if that was intentional or not)
Haha, surely, your constructive criticism is great. We're trying to give more instructions about the bot in the first two tutorial levels. We will give more types of puzzles too. For some puzzles, our designers were trying to hide the correct way inside the blind point. So those puzzles become more challenging and only have one way.
(We are still working on the snow, so it's intentionally we didn't add it for now.)
I Feel good, but I'm locked to this level. I saw on youtube that there's a wall on this level... and I cant't press Y to change level, I mean that I press Y but nothing happen
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Just asking, why is the game page written as if it was some kind of news report? Speak directly, colloquially, as if you're personally asking your players to play the game. Don't get distant. There's a handy tip for ya.
It's a fairly professional intro. I dug it.
I had quite a bit of fun playing the demo. The game is really crisp, clean, and beautiful. The puzzles are challenging enough to be fun, but not too challenging that someone who isn't an avid puzzle gamer won't have fun. I did get stuck on the last puzzle, but after seeing the solution I'm confident in saying I just suck at puzzles. The story, from what I've seen, is really good and I'm looking forward to the full release so I can finish it! :)
Cool, I'm more than happy to hear you had fun. And all puzzles will get harder in later levels, right now, those puzzles are just appetizers, they are using to help gamers know about the basic elements.
The game is really great but the biggest problem i had with the game is the bot. The bot mained puzzles are inconsistant and dont have any indications how the bots turn. The game was mostly really fun but the last level ruined the experience, because I already tried a similiar thing and it didnt work, because the catch was to throw the cubes in a way so that they loo like they are gonna fall off the edge BUT ACTUALLY dont.
Dont get me wrong, i love the game, but the puzzles need to give the player more place to work with.. the last puzzle was too specific and one way.. i seriously tried many other ways and in the end there was one way to solve the puzzle whitch feltsoo close. Please dont take this as a hate comment, but as constructive criticism.
(and there was the bug of snow not showing in the cutscene, dont know if that was intentional or not)
Haha, surely, your constructive criticism is great. We're trying to give more instructions about the bot in the first two tutorial levels. We will give more types of puzzles too. For some puzzles, our designers were trying to hide the correct way inside the blind point. So those puzzles become more challenging and only have one way.
(We are still working on the snow, so it's intentionally we didn't add it for now.)
Good Story driven game. not to strong on puzzles but this is just a demo but them graphics is nice!
Haha, that's funny gameplay, we will make harder puzzles in the later version!
my pc info :
bro I know what you're feeling after checking PC requirements. Its the same everywhere in these Modern Games.
Try it first! If it isn't compatible right now, no worries, we will have a better optimized version.
So beautiful!!! I love the art style. I can't wait for the full game!!
nice game play *-*
Me too, we are doing the final optimization and fixing bugs, our target is late of July!
SOOO excited!!
Waaaaaaa! Amazing
I would actually like to pay money for this when it comes out
What a good words to us! we will do more optimizations, try our best to make you feel good about the final version .
It looks great! It reminds me Mirror Edge
Glad you like it. How do you feel about those puzzles?
I Feel good, but I'm locked to this level. I saw on youtube that there's a wall on this level... and I cant't press Y to change level, I mean that I press Y but nothing happen
We update and cancel the wall, try to make this puzzle more challenging. And the Y needs you to finish all levels first, then, it can work
haha I can't believe, I hope to find a way to solve this level. Thank you
Will there be a Mac OS version? The game looks so great
We may make a plan in the future, because our first focus will be on console version after windows released.
ah thank you for letting me know
Can i know the graphic type that you used it in this game ??..... because i love it
haha, we self call it "clean fresh art", but we don't know how the exact official name of the art style too!
I wish I could sprint! For the rest I love it
You got something real nice here, looking forward to the ful game.
Our target is to get the full game on July, and for this demo, if you have any questions or suggestions, you can tell us
The visuals, atmosphere, and puzzles are amazing. I can't wait to finish it!!
Nice gamplay video. And looks like you didn't stuck in anywhere, seems the full game needs to be harder, Lol
Really nice looking game.
We will optimize more in graphic in the full game. and how do you think about those puzzles, hard or easy?
Yeah, it's just recording that makes it run worse. They were good for beginning puzzles, i assume they get harder as the game progresses?
Is there any similar game like Ever Forward, mind blowing visuals!!!
Maybe Ever Forward full game, hahaha
Yup, sure.
The visuals are comparable to those of RiME and The Witness. Both of these games are also set on an island.
Yeah somewhat, RiME has somewhat similar animation but the background wasn't upto my taste.
the art is simply breathtaking.... can't waittt!
Target time is the July, we will make it better than demo
this looks sooo goo
I wanted to try this, but I need to know if my potato computer can ran this. What is the minimum system requirements?
specs are listed on steam.
Win 10, lowest requirements are Intel Core i3-2100 | AMD FX-6300; 4 GB RAM; Nvidia GeForce GTX760 | AMD Radeon 7950; DirectX 11; 4G storage rooms;
You can try, and we will try to optimize it
maybe you can make a lightweight version. so, low end pc can play that game (Low End Pc: 2GB)
what software did you use to make this?
It looks like Unity.
yeah, Unity 3d engine
nice try, haha, we use Unity 3d
WOOOOOOOW!
WoooooooW!!! Will you try?